The Artifact Registry
+20
Tida
Hijinks
Tesshu
Doppelbob
Kestrel
Wiste
Paradox
Scrapper
Lance
Kroll
Stormcloud
Fiery Essence
Tempest Runner
Rusty Bolt
Silvern Gleam
Syron
Sassaflash
Steel Strike
Aqua Blade
Tisis Antony
24 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Re: The Artifact Registry
The shiv is a weapon that is not intended to be used in direct combat, but in stealth, escaping and survival. To be in a situation where you would need to use the blood shiv combat against a opponent aware of your presence would be a worst-case-scenario as, like you said, it would likely break and despite the amount of training recieved, a small knife in the hoofs of an injured pony is not going to be of much aid against an opponent of good training and better equipment.
On the note of the lock-picking being OP, bear in mind that picking lock, espeacially stronger ones, would take a great deal of time, more so for a pony that has lost use of one of their legs.
I hope that this has helped to clarify some information on the weapon.
~Tempest Runner
On the note of the lock-picking being OP, bear in mind that picking lock, espeacially stronger ones, would take a great deal of time, more so for a pony that has lost use of one of their legs.
I hope that this has helped to clarify some information on the weapon.
~Tempest Runner
Tempest Runner- Newbie
- Posts : 6
Join date : 2013-03-16
Character sheet
Alignment: Neutral, leaning towards rebel
Profession: Farmer, ex speacilaist soldier
Age: 27
Re: The Artifact Registry
Mk. Fair enough. Approved.
On a side note...depending on how long its been in there your going to go through hell and back to get it. Tendons and nerve endings would've clamped onto it by now.
On a side note...depending on how long its been in there your going to go through hell and back to get it. Tendons and nerve endings would've clamped onto it by now.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Item name or description: Magic Locks
Availability: One single set of four
Functions: Seals magic and lowers both the magical output and input of the wearer
Purpose: Either reduce or completely turn off a unicorn's ability to use their magic.
How did they com in contact with the item?: Given to her by a magical expert as a filly to save her life.
Description of what this item does in semi-mechanical terms: Disrupt the flow of magic into and out of the one wearing them. The more that are worn at once, the less magic that can be used.
Description of the item's appearance: Four dark red metal bands with various runes carved all the way around on the outside with an adjustable clasp to keep them on the wearer.
Availability: One single set of four
Functions: Seals magic and lowers both the magical output and input of the wearer
Purpose: Either reduce or completely turn off a unicorn's ability to use their magic.
How did they com in contact with the item?: Given to her by a magical expert as a filly to save her life.
Description of what this item does in semi-mechanical terms: Disrupt the flow of magic into and out of the one wearing them. The more that are worn at once, the less magic that can be used.
Description of the item's appearance: Four dark red metal bands with various runes carved all the way around on the outside with an adjustable clasp to keep them on the wearer.
Fiery Essence- Me Gusta
- Posts : 135
Join date : 2013-01-15
Character sheet
Alignment: Rebels
Profession: Explosives Handler
Age: 24
Re: The Artifact Registry
Fiery Essence wrote:Item name or description: Magic Locks
Availability: One single set of four
Functions: Seals magic and lowers both the magical output and input of the wearer
Purpose: Either reduce or completely turn off a unicorn's ability to use their magic.
How did they com in contact with the item?: Given to her by a magical expert as a filly to save her life.
Description of what this item does in semi-mechanical terms: Disrupt the flow of magic into and out of the one wearing them. The more that are worn at once, the less magic that can be used.
Description of the item's appearance: Four dark red metal bands with various runes carved all the way around on the outside with an adjustable clasp to keep them on the wearer.
Accepted
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
And the next load! Only a small one this time, Sil's necklace and a simple communicator.
- Magician's Eye:
Item name or description: Magician's Eye
Availability: Unique
Functions: It takes the power provided to it and spreads it into every direction, raising the energy levels of every object around. Hidden capability of power amplification.
Purpose: Increase Sil's sight range.
How Sil got it: It was the first artifact she ever sensed, triggering her magic sight. After it had appeared as her cutie mark, the owner gave it to her. More detailed story in CS.
What does it do exactly:
- It uses the provided power and simply evenly spreads it in every direction, increasing the energy levels of all objects around.
- To unicorns with sufficient magic perception and control (basically: Sillvern and nopony else), it provides a strong power amplification, allowing to achieve great effects with ridiculously little amounts of power. (OOC: I can't let anypony else use the artifact with as little power as Sil, they could keep it active forever.)
How does it look:
- 3-State Magical Communicator:
Item name or description: 3-State Magical Communicator
Availability: Uncommon (Silvern has a set in possession)
Functions: Two artifacts which, at all times, share one of three possible states. When one changes (can be done by every unicorn, as long as there's no further protection on it), so does the other.
Purpose: Very simple communication with one neutral state and two possible signals.
How Sil got it: Bought from the same guy who also sold her the artifact for healing small injuries. As usual she didn't ask where it came from.
What does it do exactly:
- The two artifacts share a link that makes sure that both artifacts are in the same state at all time.
- When one of the artifacts is set to another state, this change will be instantly transmitted to the other artifact which will adapt this change as well.
- Range... I don't want to make it truly infinite, but within city boundaries it shouldn't be a problem.
- When the artifacts move out of range, the link breaks and the artifacts are useless.
How does it look:
Dull stones in the colors white, red or green, depending on state.
Silvern Gleam- Big Mac
- Posts : 299
Join date : 2012-12-21
Location : Germany
Character sheet
Alignment: Rebels
Profession: Artifact Merchant
Age: 42
Re: The Artifact Registry
Silvern Gleam wrote:And the next load! Only a small one this time, Sil's necklace and a simple communicator.
- Magician's Eye:
Item name or description: Magician's Eye
Availability: Unique
Functions: It takes the power provided to it and spreads it into every direction, raising the energy levels of every object around. Hidden capability of power amplification.
Purpose: Increase Sil's sight range.
How Sil got it: It was the first artifact she ever sensed, triggering her magic sight. After it had appeared as her cutie mark, the owner gave it to her. More detailed story in CS.
What does it do exactly:
- It uses the provided power and simply evenly spreads it in every direction, increasing the energy levels of all objects around.
- To unicorns with sufficient magic perception and control (basically: Sillvern and nopony else), it provides a strong power amplification, allowing to achieve great effects with ridiculously little amounts of power. (OOC: I can't let anypony else use the artifact with as little power as Sil, they could keep it active forever.)
How does it look:
- 3-State Magical Communicator:
Item name or description: 3-State Magical Communicator
Availability: Uncommon (Silvern has a set in possession)
Functions: Two artifacts which, at all times, share one of three possible states. When one changes (can be done by every unicorn, as long as there's no further protection on it), so does the other.
Purpose: Very simple communication with one neutral state and two possible signals.
How Sil got it: Bought from the same guy who also sold her the artifact for healing small injuries. As usual she didn't ask where it came from.
What does it do exactly:
- The two artifacts share a link that makes sure that both artifacts are in the same state at all time.
- When one of the artifacts is set to another state, this change will be instantly transmitted to the other artifact which will adapt this change as well.
- Range... I don't want to make it truly infinite, but within city boundaries it shouldn't be a problem.
- When the artifacts move out of range, the link breaks and the artifacts are useless.
How does it look:
Dull stones in the colors white, red or green, depending on state.
Accepted. Tbh when it said communicator I thought you meant speech
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
I think this should be up here.
- Spoiler:
Item name or description: Equestrian Enchanted Royal Guard’s Armor, Custom Fit, Pegasus edition
Availability: One-of-a-kind, but variants exist.
Functions: Increases detection via magic-sense. Increases aggression from Griffons.
Purpose: Makes Storm far more of a detectable character, now not only carrying a pair of weapons, but having armor that would be slightly more flashy (and recognizable) than most armors. Due to lingering enchantment, it also is more detectable via magic sense. Overall, it’s purpose is to make Storm more of a target than most characters.
If it's a unique or one of a kind item how did you come into contact with the item?: Commissioned for Storm for her service during the war, after the Battle for Manehatten. It was also presented for her service in the Royal Guard and her technical membership of it.
Description of what this item does in semi-mechanical terms: Possesses a decaying enchantment that provides very little of it’s purpose (to lighten the armor. Currently: lightens by about 2 ounces). Instead, this enchantment (or at least, what remains of it) is now more used as a detector for the wearer. The armor is designed to fit to Storm’s form, and, being a Pegasus-armor, is lighter (thereby less defensive) than ground-based armors, albeit at the benefit of allowing swift and controllable flight. Being royal-guard edition armor, it also possessed the benefit of looking like a Royal Guard’s armor, whilst also being better-crafted.
Description of the item's appearance: Light plates encompassing much of Storm’s torso and neck, alabaster in color with a gold trim. Her forelegs and torso around her wings are mostly free of armor. There is a neck guard that is smaller than most, and below the plating is cushioning.
Stormcloud- Sandvich
- Posts : 67
Join date : 2013-03-28
Re: The Artifact Registry
Stormcloud wrote:I think this should be up here.
- Spoiler:
Item name or description: Equestrian Enchanted Royal Guard’s Armor, Custom Fit, Pegasus edition
Availability: One-of-a-kind, but variants exist.
Functions: Increases detection via magic-sense. Increases aggression from Griffons.
Purpose: Makes Storm far more of a detectable character, now not only carrying a pair of weapons, but having armor that would be slightly more flashy (and recognizable) than most armors. Due to lingering enchantment, it also is more detectable via magic sense. Overall, it’s purpose is to make Storm more of a target than most characters.
If it's a unique or one of a kind item how did you come into contact with the item?: Commissioned for Storm for her service during the war, after the Battle for Manehatten. It was also presented for her service in the Royal Guard and her technical membership of it.
Description of what this item does in semi-mechanical terms: Possesses a decaying enchantment that provides very little of it’s purpose (to lighten the armor. Currently: lightens by about 2 ounces). Instead, this enchantment (or at least, what remains of it) is now more used as a detector for the wearer. The armor is designed to fit to Storm’s form, and, being a Pegasus-armor, is lighter (thereby less defensive) than ground-based armors, albeit at the benefit of allowing swift and controllable flight. Being royal-guard edition armor, it also possessed the benefit of looking like a Royal Guard’s armor, whilst also being better-crafted.
Description of the item's appearance: Light plates encompassing much of Storm’s torso and neck, alabaster in color with a gold trim. Her forelegs and torso around her wings are mostly free of armor. There is a neck guard that is smaller than most, and below the plating is cushioning.
Approved I suppose. Any Griiffons catching you wearing that would probably arrest you xD
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Better late than never put this up here, yeah?
- Spoiler:
- -Name: Pangolin
-Availability: One of a Kind
-Purpose:Modular vest that provides excellent torso and neck protection against attacks from blades and bolts. Also has a few pouches to hold medical supplies, extra bolts, and other miscellaneous items. Licorice too.
-Acquisition: Kroll makes most of his own gear. His armor is no exception.
-Function: The Pangolin's protective abilities come from specially-made plates that can be inserted into the vest's slots. Each plate is made of clay mixed with powdered metal, granting it the ability to stop a variety of attacks. Over time, however, the plates can be broken, and will need to be replaced afterwards. Heavier metal plates may also be inserted.
-Appearance: Hard leather vest with multiple pouches and slots.
- Spoiler:
- -Name: Kaleidoscope
-Availability: Unique
-Purpose: For all the better to see you with.
-Acquisition: Homemade
-Function: Adjustable lenses allow faraway objects to be seen with greater clarity. Max distance is 50 meters
-Appearance: A beat-up phoropter with a headstrap.
- Spoiler:
- -Name: Crossbow.
-Availability: Unique
-Purpose: This semi-automatic, carbine-style crossbow serves as Kroll's go-to weapon for offensive and defensive skirmishes.
-Acquisition: Built by Kroll after his issued crossbow broke, and the armory refused to give him another one.
-Function: Charging lever draws back bowstring and makes the next bolt slide into place. Built-in side magazine has a holding capacity of seven bolts, and must manually reloaded, bolt by bolt. After the magazine is reloaded, the charging lever needs to be cranked seven times to wind up internal gears before firing again. Comes equipped with a bayonet lug and rail for an spyglass-like optic. Can be disassembled for maintenance purposes. It should be noted that the crossbow can be reloaded before the magazine is empty, but must be cranked in accordance to how many bolts were just put in.
-[Approximate] Appearance:
Last edited by Kroll on Thu Apr 25, 2013 2:30 am; edited 2 times in total
Kroll- Braeburn
- Posts : 686
Join date : 2012-10-29
Character sheet
Alignment:
Profession: Captain of the Guard
Age:
Re: The Artifact Registry
Kroll wrote:Better late than never put this up here, yeah?
- Spoiler:
-Name: Pangolin
-Availability: One of a Kind
-Purpose:Modular vest that provides excellent torso and neck protection against attacks from blades and bolts. Also has a few pouches to hold medical supplies, extra bolts, and other miscellaneous items. Licorice too.
-Acquisition: Kroll makes most of his own gear. His armor is no exception.
-Function: The Pangolin's protective abilities come from specially-made plates that can be inserted into the vest's slots. Each plate is made of clay mixed with powdered metal, granting it the ability to stop a variety of attacks. Over time, however, the plates can be broken, and will need to be replaced afterwards.
-Appearance: Hard leather vest with multiple pouches and slots.
- Spoiler:
-Name: Kaleidoscope
-Availability: Unique
-Purpose: For all the better to see you with.
-Acquisition: Homemade
-Function: Adjustable lenses allow faraway objects to be seen with greater clarity. Max distance is 50 meters
-Appearance: A beat-up phoropter with a headstrap.
- Spoiler:
-Name: Predator
-Availability: Unique
-Purpose: This crossbow serves as Kroll's go-to weapon for offensive and defensive skirmishes.
-Acquisition: Built by Kroll after his issued crossbow broke, and the armory refused to give him another one.
-Function: Charging lever draws back bowstring and makes the next bolt slide into place. Built-in side magazine has a holding capacity of seven bolts, and must manually reloaded, bolt by bolt. The charging lever needs to be cranked before each shot. Comes equipped with a bayonet lug and rail for an spyglass-like optic. Can be disassembled for maintenance purposes
-[Approximate] Appearance:
Approved.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
And it's me again! The more I'm RPing with Sil, the more gimmicks for the shop come to my mind^^
Don't know if the enchanting room can be called an artifact, but it should go here anyway.
Don't know if the enchanting room can be called an artifact, but it should go here anyway.
- Proximity Sensor:
Item name or description: Proximity Sensor
Availability: Common
Functions: Sends a signal if a strong magic signature is close.
Purpose: Detect living beings passing by.
How Sil got it: Self produced.
What does it do exactly:
- As long as a strong enough magical signature is nearby, it sends out a signal to some other artifact.
- Signal range limited, up to 100 meters.
- The sensor can be triggered by and kind of signature as long as it's strong enough, so spells might trigger it as well. It's not possible to tell what was detected.
- Stronger signatures are detected over a greater range than weak ones.
- Normally a living being is detected at a distance of about 10 meters.
- Small energy source required.
How does it look:
As inconspicuous as possible, but depending on how it is powered a crystalline carrier might be advisable for energy efficiency.
- Enchanting Room:
Item name or description: The Magic Eye's Enchanting Room
Availability: Unique
Functions: The inside is partly magically isolated, magic hardly passes through the walls.
Purpose: Provide a possibly interference free environment for exact magical work.
How Sil got it: Self produced. Over a few weeks, whenever she had some magic to spare, she enchanted another small part of the walls.
What does it do exactly:
- It basically works like an isolation room for electromagnetism, only for magic. It's not a perfect isolation though.
- This room is blocking out what Sil uses to see, so she normally only sees what's in this room once she's inside. That's also practically the point of the whole thing.
- There's only one spot where magic can enter and that is used to get a signal from the shop's proximity sensors to notify Sil if anybody approaches her shop.
How does it look:
Nothing special. The walls are made of welded metal plates, the rest is concrete. And then there's a small crystal above the door, magically connected with the proximity sensors.
- Magical Heater:
Item name or description: Magical Heater
Availability: Common
Functions: Turns magical energy into heat
Purpose: Heat a room
How Sil got it: Self produced
What does it do exactly:
Takes magical energy from any source and turns it into heat, easy enough. But we all know, heating takes some energy.
How does it look:
Different designs possible. Simple case: Some crystal that does nothing more than heating. In Sil's shop, it's a metal grillage in the ventilation shaft that also serves as emergency exit.
Last edited by Silvern Gleam on Mon May 20, 2013 9:52 am; edited 1 time in total
Silvern Gleam- Big Mac
- Posts : 299
Join date : 2012-12-21
Location : Germany
Character sheet
Alignment: Rebels
Profession: Artifact Merchant
Age: 42
Re: The Artifact Registry
Name: Conjuration Rings
Availability: one of a kind. Well, eight of a kind. family heirlooms passed down to Scintillance, but needed two (rather specific) (and modern) unicorns to enchant in the first place.
Functions: at first, Rings made to give Scintillance near-OP levels of conjuration (faster conjuration time, easier to maintain; better stability) but once his horn gets sawed off, becomes his only asset. No worries, he's planned to lose his horn soon after he enchants the rings.
NOTE: If Lance were to lose his rings... he's kinda screwed over.
Descripton: Eight gold-coated rings Scintillance wears, designed to boost his Conjuration abilities immensely. without a horn, his only remnants of magic remain within his cutiemark for conjuration, and the small stub he used to call his horn. The rings allow him to conjure, still at impressive levels, and his ability can still improve, but he's entirely reliant on them.
cut out for now
Functions: at first, Rings made to give Scintillance near-OP levels of conjuration (faster conjuration time, easier to maintain; better stability) but once his horn gets sawed off, becomes his only asset. No worries, he's planned to lose his horn soon after he enchants the rings.
NOTE: If Lance were to lose his rings... he's kinda screwed over.
Descripton: Eight gold-coated rings Scintillance wears, designed to boost his Conjuration abilities immensely. without a horn, his only remnants of magic remain within his cutiemark for conjuration, and the small stub he used to call his horn. The rings allow him to conjure, still at impressive levels, and his ability can still improve, but he's entirely reliant on them.
cut out for now
Last edited by Scintillance on Tue Sep 02, 2014 2:09 pm; edited 5 times in total
Lance- IRON WILL
- Posts : 853
Join date : 2012-10-21
Location : Zebrabwe
Character sheet
Alignment: Does not like Griffins
Profession: Conjurer/Poet/Assistant at tje Magic Eye store
Age: 25
Re: The Artifact Registry
Yeah! Your not the only one who can come up with partially pointless items Sil! Oh wait...
Item name or description: Orange Guidance Crystal
Availability: Impossible to Manufacture, Unique (One of 3 different coloured crystals)
Functions: The crystal stores a high amount of heat, which increases when friction is applied to things such as walls. That heat burns into whatever it’s being pressed against and leaves marks (Think of it as a very hot pencil). As it cuts, it leaves behind glowing dust that was lost because of it scratching a surface. The dust radiates from the cuts it made, and because it glows the same colour as the crystal, it makes whatever was made highly visible. The dust remains prominent for a total of 2 days before beginning to wear off. Once it begins to wear off, the glow disappears in a matter of hours. (Contrary to popular belief, this cannot be used to cut things down. The main reason being, the heat will continue to rise from the friction until the object is too hot to hold. Meaning it can only be used to write signs on surfaces.)
Purpose: Used to write messages and signs on various structures that radiate a small glow that is the same as the crystal. (Cannot be used as a weapon, it’ll basically be a rubbish blunt knife)
How Scrappy found the sodding thing: He discovered it whilst he was scavenging in some ruins; he noticed glowing marks and followed them until they led to the crystal. And what looked like recently killed explorer pegasi .
Description of what this item does in semi-mechanical terms: Nuffin! It needs input from another source to create friction to be able to do anything. The crystal also doesn’t do anything on living things, other than it being a bit hot. Because living organisms flesh cannot create the same kind of friction it needs to work properly.
Description of the item's appearance: An Orange Crystal, The bottom end (Where the point is) is bright orange due to the fact that’s where most of the cutting and heat goes. The top is dark orange because it’s the coolest part until it eventually heats up from friction. Some fabric is wrapped at the the top to help against getting burned, or so you can actually hold it without having to drop it after about 2 minutes.
Item name or description: Orange Guidance Crystal
Availability: Impossible to Manufacture, Unique (One of 3 different coloured crystals)
Functions: The crystal stores a high amount of heat, which increases when friction is applied to things such as walls. That heat burns into whatever it’s being pressed against and leaves marks (Think of it as a very hot pencil). As it cuts, it leaves behind glowing dust that was lost because of it scratching a surface. The dust radiates from the cuts it made, and because it glows the same colour as the crystal, it makes whatever was made highly visible. The dust remains prominent for a total of 2 days before beginning to wear off. Once it begins to wear off, the glow disappears in a matter of hours. (Contrary to popular belief, this cannot be used to cut things down. The main reason being, the heat will continue to rise from the friction until the object is too hot to hold. Meaning it can only be used to write signs on surfaces.)
- Functions Edited:
- If scratched over a surface strongly enough (with enough friction) it produces heat, and leaves behind lines of orange glowing dust. This dust practically is a magic conductor, a channel for magic to flow through. Usage of the crystal causes high amounts of heat.
Purpose: Used to write messages and signs on various structures that radiate a small glow that is the same as the crystal. (Cannot be used as a weapon, it’ll basically be a rubbish blunt knife)
- Purpose Edited:
- While it can be used to write short messages (SHORT messages, the heat grows quickly) and place easily visible markings, it's actual purpose is to assist in casting complicated spells.
How Scrappy found the sodding thing: He discovered it whilst he was scavenging in some ruins; he noticed glowing marks and followed them until they led to the crystal. And what looked like recently killed explorer pegasi .
Description of what this item does in semi-mechanical terms: Nuffin! It needs input from another source to create friction to be able to do anything. The crystal also doesn’t do anything on living things, other than it being a bit hot. Because living organisms flesh cannot create the same kind of friction it needs to work properly.
- Description/Semi-mechanical Edited:
- - With enough pressure and a rough surface particles of the crystall are scraped off and left behind as orange glowing dust.
- In the process a lot of heat is produced, making it quickly painful to hold when using it continuously, after two minutes you'd have to drop it without further protection.
- The heat stored in the crystal mostly recedes within one or two hours, but it stays warm for a couple of days.
- Depending on the heat resistance of the surface it's used on, the heat might produce a permanent burn mark.
- The amount of matter taken off the crystal is small, but with regular usage the whole thing will eventually be used. However, also thanks to the heat, it's used rarely.
- The dust maintains a channel for magic to flow through to help with casting. The caster doesn't have to take care of maintaining the channels, and so it becomes easier.
- Since this way only two-dimensional structures can be drawn, the possibilities are limited and usually only a part of a spell can be be constructed like this.
- Very good knowledge about magical structures is required to put it to use, some random drawing certainly won't cut it. Without proper magic education, it's nothing more than a fancy marker.
- Since the energy sent through the channels still has to be provided by the caster, the saving in energy is relatively low.
- Without using it, the dust stored enough energy to maintain the channel for two days, after that it quickly collapses and the dust vanishes without trace.
- When used, much more of the energy is used, and if the spell was a little more powerfull the lines would probably be gone after casting.
Description of the item's appearance: An Orange Crystal, The bottom end (Where the point is) is bright orange due to the fact that’s where most of the cutting and heat goes. The top is dark orange because it’s the coolest part until it eventually heats up from friction. Some fabric is wrapped at the the top to help against getting burned, or so you can actually hold it without having to drop it after about 2 minutes.
Last edited by Scrapper T. Ferrous on Sun Jun 09, 2013 8:34 am; edited 1 time in total
Scrapper- Lyra
- Posts : 612
Join date : 2012-11-14
Location : Scotland
Character sheet
Alignment: Shadowsun
Profession: Big, tough, badass everybody wants to be
Age: 32
Re: The Artifact Registry
Silvern Gleam wrote:And it's me again! The more I'm RPing with Sil, the more gimmicks for the shop come to my mind^^
Don't know if the enchanting room can be called an artifact, but it should go here anyway.
- Proximity Sensor:
Item name or description: Proximity Sensor
Availability: Common
Functions: Sends a signal if a strong magic signature is close.
Purpose: Detect living beings passing by.
How Sil got it: Self produced.
What does it do exactly:
- As long as a strong enough magical signature is nearby, it sends out a signal to some other artifact.
- Signal range limited, up to 100 meters.
- The sensor can be triggered by and kind of signature as long as it's strong enough, so spells might trigger it as well. It's not possible to tell what was detected.
- Stronger signatures are detected over a greater range than weak ones.
- Normally a living being is detected at a distance of about 10 meters.
- Small energy source required.
How does it look:
As inconspicuous as possible, but depending on how it is powered a crystalline carrier might be advisable for energy efficiency.
- Enchanting Room:
Item name or description: The Magic Eye's Enchanting Room
Availability: Unique
Functions: The inside is partly magically isolated, magic hardly passes through the walls.
Purpose: Provide a possibly interference free environment for exact magical work.
How Sil got it: Self produced. Over a few weeks, whenever she had some magic to spare, she enchanted another small part of the walls.
What does it do exactly:
- It basically works like an isolation room for electromagnetism, only for magic. It's not a perfect isolation though.
- This room is blocking out what Sil uses to see, so she normally only sees what's in this room once she's inside. That's also practically the point of the whole thing.
- There's only one spot where magic can enter and that is used to get a signal from the shop's proximity sensors to notify Sil if anybody approaches her shop.
How does it look:
Nothing special. Three walls are made of welded metal plates, the rest is concrete. And then there's a small crystal above the door, magically connected with the proximity sensors.
- Magical Heater:
Item name or description: Magical Heater
Availability: Common
Functions: Turns magical energy into heat
Purpose: Heat a room
How Sil got it: Self produced
What does it do exactly:
Takes magical energy from any source and turns it into heat, easy enough. But we all know, heating takes some energy.
How does it look:
Different designs possible. Simple case: Some crystal that does nothing more than heating. In Sil's shop, it's a metal grillage in the ventilation shaft that also serves as emergency exit.
Everything is accepted.
Last edited by Steel Strike on Sat May 18, 2013 2:41 pm; edited 1 time in total
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Scrapper T. Ferrous wrote:Yeah! Your not the only one who can come up with partially pointless items Sil! Oh wait...
Item name or description: Orange Guidance Crystal
Availability: Impossible to Manufacture, Unique (One of 3 different coloured crystals)
Functions: The crystal stores a high amount of heat, which increases when friction is applied to things such as walls. That heat burns into whatever it’s being pressed against and leaves marks (Think of it as a very hot pencil). As it cuts, it leaves behind glowing dust that was lost because of it scratching a surface. The dust radiates from the cuts it made, and because it glows the same colour as the crystal, it makes whatever was made highly visible. The dust remains prominent for a total of 2 days before beginning to wear off. Once it begins to wear off, the glow disappears in a matter of hours. (Contrary to popular belief, this cannot be used to cut things down. The main reason being, the heat will continue to rise from the friction until the object is too hot to hold. Meaning it can only be used to write signs on surfaces.)
Purpose: Used to write messages and signs on various structures that radiate a small glow that is the same as the crystal. (Cannot be used as a weapon, it’ll basically be a rubbish blunt knife)
How Scrappy found the sodding thing: He discovered it whilst he was scavenging in some ruins; he noticed glowing marks and followed them until they led to the crystal. And what looked like recently killed explorer pegasi .
Description of what this item does in semi-mechanical terms: Nuffin! It needs input from another source to create friction to be able to do anything. The crystal also doesn’t do anything on living things, other than it being a bit hot. Because living organisms flesh cannot create the same kind of friction it needs to work properly.
Description of the item's appearance: An Orange Crystal, The bottom end (Where the point is) is bright orange due to the fact that’s where most of the cutting and heat goes. The top is dark orange because it’s the coolest part until it eventually heats up from friction. Some fabric is wrapped at the the top to help against getting burned, or so you can actually hold it without having to drop it after about 2 minutes.
Accepted.
And Sil has come up with the most pointless useful items yet! XD
(Also, Scint, Id like to discuss your item(s) with staff as well. )
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Scintillance wrote:Name: Conjuration Rings
Availability: one of a kind. Well, eight of a kind. family heirlooms passed down to Scintillance, but needed two (rather specific) (and modern) unicorns to enchant in the first place.
Functions: at first, Rings made to give Scintillance near-OP levels of conjuration (faster conjuration time, easier to maintain; better stability) but once his horn gets sawed off, becomes his only asset. No worries, he's planned to lose his horn soon after he enchants the rings.
NOTE: If Lance were to lose his rings... he's kinda screwed over.
Descripton: Eight gold-coated rings Scintillance wears, designed to boost his Conjuration abilities immensely. without a horn, his only remnants of magic remain within his cutiemark for conjuration, and the small stub he used to call his horn. The rings allow him to conjure, still at impressive levels, and his ability can still improve, but he's entirely reliant on them.
Accepted with the provided stipulations. (AKA what dub laid out in Skype and I sent to you.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Item name or description: Magi's Lens
Availability: rare
Functions: Combination telescope and microscope
Purpose: Common, enhanced long distance vision and close up magnification
Constructed and enchanted by Quantum Flash.
Description of what this item does in semi-mechanical terms:
The series of lenses is enchanted to automatically zoom and adjust to the item focused on by switching lenses. Also, the enchantment removes glare and reflections in bright light.
Description of the item's appearance:
When inactive, the lenses are kept in a soft case. Active, they simply are suspended in the air in front of the user. They appear to be standard glass lenses.
Edited.
Availability: rare
Functions: Combination telescope and microscope
Purpose: Common, enhanced long distance vision and close up magnification
Constructed and enchanted by Quantum Flash.
Description of what this item does in semi-mechanical terms:
The series of lenses is enchanted to automatically zoom and adjust to the item focused on by switching lenses. Also, the enchantment removes glare and reflections in bright light.
Description of the item's appearance:
When inactive, the lenses are kept in a soft case. Active, they simply are suspended in the air in front of the user. They appear to be standard glass lenses.
Edited.
Last edited by Quantum Flash on Mon May 20, 2013 9:02 pm; edited 2 times in total (Reason for editing : Remove OP elements.)
Paradox- Fancy Pants
- Posts : 194
Join date : 2013-05-03
Location : Look up...
Character sheet
Alignment:
Profession:
Age:
Re: The Artifact Registry
Quantum Flash wrote:Item name or description: Magi's Lens
Availability: rare
Functions: Combination telescope and microscope, night vision
Purpose: Common, enhanced long distance vision and close up magnification
Constructed and enchanted by Quantum Flash.
Description of what this item does in semi-mechanical terms:
The series of lenses is enchanted to automatically zoom and adjust to the item focused on by switching lenses or through enchantments such as the night vision enchantment, increasing something's visibility in the dark greatly but only to the current user. Also, the enchantment removes glare and reflections in bright light.
Description of the item's appearance:
When inactive, the lenses are kept in a soft case. Active, they simply are suspended in the air in front of the user. They appear to be standard glass lenses.
Get rid of the night vision and we'll be good.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
And again! This time it's only one item that I currently need in RP.
- Paralyzing Trap:
Item name or description: Paralyzing Trap
Availability: Uncommon
Functions: Paralyzes the first target that steps into range. Needs then time to recharge.
Purpose: Take out possible intruders in Sil's shop without killing them.
How Sil got it: She bought the core component and transformed it into a trap.
What does it do exactly:
- The range is very limited, a pony needs to stay almost next/above/beneath it to be hit.
- The effect lasts from 5 to 15 minutes for ponies, less for griffons.
- After the trap was triggered, it needs about five minutes recharging before it can be triggered again.
- Only one target is hit when it's triggered.
- Painful in the first moment, then general numbness.
- The trigger area is directly in front of the door to Sil's selling room.
How does it look:
A milky white gem (the only remain from the original artifact) embedded in the door to her selling room. Only visible from the inside.
Silvern Gleam- Big Mac
- Posts : 299
Join date : 2012-12-21
Location : Germany
Character sheet
Alignment: Rebels
Profession: Artifact Merchant
Age: 42
Re: The Artifact Registry
Silvern Gleam wrote:And again! This time it's only one item that I currently need in RP.
- Paralyzing Trap:
Item name or description: Paralyzing Trap
Availability: Uncommon
Functions: Paralyzes the first target that steps into range. Needs then time to recharge.
Purpose: Take out possible intruders in Sil's shop without killing them.
How Sil got it: She bought the core component and transformed it into a trap.
What does it do exactly:
- The range is very limited, a pony needs to stay almost next/above/beneath it to be hit.
- The effect lasts from 5 to 15 minutes for ponies, less for griffons.
- After the trap was triggered, it needs about five minutes recharging before it can be triggered again.
- Only one target is hit when it's triggered.
- Painful in the first moment, then general numbness.
- The trigger area is directly in front of the door to Sil's selling room.
How does it look:
A milky white gem (the only remain from the original artifact) embedded in the door to her selling room. Only visible from the inside.
As long as its used sparingly its fine with me
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
That depends on how often ponies try to enter the shop xD
Syron- Sweetie Belle
- Posts : 818
Join date : 2012-10-21
Location : Germany
Character sheet
Alignment:
Profession:
Age:
Re: The Artifact Registry
Item name: Starbreaker
Availability: unique
Functions/purpose: light absorption
Quantum was given this item by his grandfather after discovering his cutie mark.
Description of what this item does in semi-mechanical terms:
The gemstone absorbs all light that falls on it leaving no reflections, hardly appears to have a surface boundary. It is unknown whether the light is stored or somehow radiated out as any other enchantments have not been detected.
Description of the item's appearance:
A silver necklace whose pendant is a perfectly black gemstone around the size of a large marble.
Availability: unique
Functions/purpose: light absorption
Quantum was given this item by his grandfather after discovering his cutie mark.
Description of what this item does in semi-mechanical terms:
The gemstone absorbs all light that falls on it leaving no reflections, hardly appears to have a surface boundary. It is unknown whether the light is stored or somehow radiated out as any other enchantments have not been detected.
Description of the item's appearance:
A silver necklace whose pendant is a perfectly black gemstone around the size of a large marble.
Paradox- Fancy Pants
- Posts : 194
Join date : 2013-05-03
Location : Look up...
Character sheet
Alignment:
Profession:
Age:
Re: The Artifact Registry
Quantum Flash wrote:Item name: Starbreaker
Availability: unique
Functions/purpose: light absorption
Quantum was given this item by his grandfather after discovering his cutie mark.
Description of what this item does in semi-mechanical terms:
The gemstone absorbs all light that falls on it leaving no reflections, hardly appears to have a surface boundary. It is unknown whether the light is stored or somehow radiated out as any other enchantments have not been detected.
Description of the item's appearance:
A silver necklace whose pendant is a perfectly black gemstone around the size of a large marble.
As long as your not blackening entire rooms with it or the opposite, this is fine.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
No. Literally just the gem itself is black. No area of effect.
Paradox- Fancy Pants
- Posts : 194
Join date : 2013-05-03
Location : Look up...
Character sheet
Alignment:
Profession:
Age:
Re: The Artifact Registry
Item name or description: Moon Dust (Controlled Substance)
Availability: Only available through Joker (subject to change in the future)
Functions: A mild pain-killer akin to Tylenol
Purpose: The relief of headaches, muscle pains, light wounds and burns
Description of what this item does in semi-mechanical terms:
Prior to the war, Moon Dust was an over-the-counter drug designed for relieving mild pains. However, the risk of addiction was too great, and while the chance of overdose was slim, the much bigger threat was temporary loss of all pain and general numbness of the body, resulting in a few cases of ponies not noticing a potential life-threatening gash simply because they did not feel it.
It was then removed from OTC status, but remained a prescriptive medication. However, after the war, the Griffons put a great strain on the selling of any and all painkillers, in case rebels and criminals should get ahold of it.
Description of the item's appearance:
A light yellow powder, a single dose is enough to get a pleasant tingle in your body, while five doses can temporarily numb your nose (unless rubbed into an open wound, in which it can dull the pain, but not numb it). It comes in a small pouch of ten doses, each for 30 bits.
Availability: Only available through Joker (subject to change in the future)
Functions: A mild pain-killer akin to Tylenol
Purpose: The relief of headaches, muscle pains, light wounds and burns
Description of what this item does in semi-mechanical terms:
Prior to the war, Moon Dust was an over-the-counter drug designed for relieving mild pains. However, the risk of addiction was too great, and while the chance of overdose was slim, the much bigger threat was temporary loss of all pain and general numbness of the body, resulting in a few cases of ponies not noticing a potential life-threatening gash simply because they did not feel it.
It was then removed from OTC status, but remained a prescriptive medication. However, after the war, the Griffons put a great strain on the selling of any and all painkillers, in case rebels and criminals should get ahold of it.
Description of the item's appearance:
A light yellow powder, a single dose is enough to get a pleasant tingle in your body, while five doses can temporarily numb your nose (unless rubbed into an open wound, in which it can dull the pain, but not numb it). It comes in a small pouch of ten doses, each for 30 bits.
Wiste- Ursa Minor
- Posts : 89
Join date : 2013-04-15
Location : Homeless
Character sheet
Alignment: Rebels
Profession: Mercenary
Age: 24
Re: The Artifact Registry
And another pointless useful item! Once again one to be directly used in RP.
- Time Crystal:
- Item name or description: Time Crystal
Availability: Easy enough for common, but useless without magic sight.
Functions: Well, it's a clock.
Purpose: Measure and tell time
How Sil got it: Self produced
What does it do exactly:
- Contains a fast and regularly pulsing, low powered magical structure. The pulses are counted and the value stored in a for Sil easily readable manner.
- Requires a power recharge every few days, but that's automatically handles while Sil's in her shop. Otherwise some random unicorn could do it.
- Also acts as stop watch.
How does it look: As simple as it gets, just a small, colorless crystal, easily stored in some pocket.
Silvern Gleam- Big Mac
- Posts : 299
Join date : 2012-12-21
Location : Germany
Character sheet
Alignment: Rebels
Profession: Artifact Merchant
Age: 42
Re: The Artifact Registry
Silvern Gleam wrote:And another pointless useful item! Once again one to be directly used in RP.
- Time Crystal:
Item name or description: Time Crystal
Availability: Easy enough for common, but useless without magic sight.
Functions: Well, it's a clock.
Purpose: Measure and tell time
How Sil got it: Self produced
What does it do exactly:
- Contains a fast and regularly pulsing, low powered magical structure. The pulses are counted and the value stored in a for Sil easily readable manner.
- Requires a power recharge every few days, but that's automatically handles while Sil's in her shop. Otherwise some random unicorn could do it.
- Also acts as stop watch.
How does it look: As simple as it gets, just a small, colorless crystal, easily stored in some pocket.
Accepted
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Have been working on this on and off for the past few days, hope nothing is amiss. If you've any questions feel free to ask via whatever method is convenient for you. I'm on Skype and the site here whenever I can be.
First up: Kestrel's Mask of Attunement
Last up in this post is the weapon I never did finish working on before my extended absence, hope is up to snuff. I call it the Claw of the Collector. As a note, its effect only works if touching unarmed flesh/skin. If touching armored plate for example, its effects cannot take hold.
First up: Kestrel's Mask of Attunement
- Spoiler:
Item Name: Kestrel's Mask of Attunement
Availability: One of a Kind
Functions: Conceals identity, and provides the abilities listed below. If taken from him Kestrel looses a good deal of his normal perception, and he will be forced to seek out the mask again if he wishes for it back. Should another put on the mask, and make it fit, they may be subject to sensory overload depending on the individual.
Purpose: Attunes Kestrel to the Natural Magics of the world, increasing his senses to their current eerily high levels and granting him great clarity of the world around him. (not to mention finally explains why he always seems to at least somewhat know whats going on.)
How did he get it: Kestrel gained this item in its original state through his trials to become a Master Hunter. The mask hid his identity, protected him from the elements, and served as a barrier to the world. However, it didn't have the potent enchantments it now does. During his travels Kestrel met a unicorn by the name of Tinker Tailor. A mysterious, but lucrative salespony. He specialized in contract work, and was known as someone who could get you just about anything. For the right price.
Through a few contracts and shady deals Kestrel earned the various enchantments that eventually began to build upon his mask. Where most paid with coin, he paid with blood, sweat, and skin through the contracts he took. In kind Tinker offered to enchant his mask for him.
After a few long jobs The Mask was given its current powers then was returned and Kes' training continued. In time he began to unlock its secrets and adapt to its great power. It has taken almost all of his life to master its gifts, and still he has much to learn.
Description of what this item does in semi-mechanical terms: Increases sensory awareness, and allows communication with other biological things such as birds, insects, and animals, but ONLY if he is given time to 'attune' to the area.
Depending on the number of creatures, local magic concentration, and the size of the area being studied the alinement process can take anywhere from a few minutes to over a month. Once an area has been attuned however, Kestrel needs only a fraction of the time to 'realign' himself.
During this process Kestrel cannot do much more than live his life. It cannot be done in combat, or on the fly, he must stop and focus on the task at hand. In the cases where it will take great lengths of time, Kestrel will need to set up camp or home in the area so as to maximize his exposure.
If at anytime during this process Kestrel is forced to focus on something else, such as combat, the process will cease until he can continue in peace once again.
That said, this mask also carries with it some serious downsides. Namely its sensory amplification cannot be 'tuned', and despite his decades of training his body has its limits. So while Kestrel has adapted so as to be able to endure a great deal of what his mask brings in, if something like a cannon, or flash bomb were to explode near him, its noise and flash would surely affect him moreso than it would others. To the point that he may even be forced to remove the mask at times lest he risk being 'overloaded' with the incoming stimuli. An overload in turn causing him to have to rest or recover for a time before being able to move again.
Description of the item's appearance: Black, smooth, and lightweight this mask hugs Kestrels face and skull perfectly, and can only truly fit someone with his dimensions. It covers almost his entire beak, except for its bottom; thus allowing him to speak.
Last up in this post is the weapon I never did finish working on before my extended absence, hope is up to snuff. I call it the Claw of the Collector. As a note, its effect only works if touching unarmed flesh/skin. If touching armored plate for example, its effects cannot take hold.
- Spoiler:
Item name: Claw of the Collector
Availability: Bound to Kestrel
Functions: Primary use of this artifact is in close quarters/talon-talon combat. The blades of the talons are used to rip flesh and cause great wounds, the gauntlet's actual armor providing great protection and parrying ability with the arm it sheathes.
Purpose: This weapon serves as the mortal embodiment of the Bone Collector, an ancient Northr Spirit of the Dead. Guardian of the Balance, and Creator of the Soul, it is this great deity that is in charge of judging the dead, and reaping their souls when the time comes.
How did he get it: During his final trial as a hunter, Kestrel was sent out into the legendary Djúpr Angr tundra and told to survive until his trial was over. It would prove to be the ultimate test and it was quite nearly the death of the gryphon.
Midway through his journey, a blizzard kicked up. The winds howled, the ice clung to him in sheets, and Kestrel knew that if he could not find shelter soon he would perish. Onward he trudged, struggling to even move in the frigid cold.
Just when he thought his time was up, he saw something in the distance. A small, nearly invisible mound. He'd found a burial Cairn. Digging inside Kestrel found his shelter, and using some of the ancient tables and decoration he managed to make himself a fire.
Warming up took time, but soon he was again revitalized and with his new found strength he set to scanning the Cairns inside. His explorations lead him deep into the core of the structure.
Here, in the gloomy shadow, Kestrel found the gauntlet. Secured to the arm of some mysterious griffon, still sitting upon his throne.
The moment Kestrel slipped it on it bound itself to him; a painful This was the proof he'd passed his trial. Gathering his strength Kestrel persevered back to his village and showed what he had found. To this day he's yet to leave the weapon off his arm for very long.
However as a weapon of the Void, it is both extremely helpful and irrevocably harmful.
Description of what this item does in semi-mechanical terms: The gauntlet itself provides supreme protection against the elements and damage, all though it only effects the limb it is sheathing; in Kestrel's case the right foreleg and shoulder. The blades that cover his own talons are easily capable of rending muscle from bone or cutting through leather armors. Any flesh they find will not be able to resist their wicked touch, and will split at the slightest effort, and even the soul will feel the wounds they cause.
Should the talons not be used, and instead just the metal itself comes into contact with flesh; as would happen if Kestrel were touching someone or holding them tightly it will still attempt to consume the soul of the individual. However this would take far far longer than an instantaneous kill move at the end of a long battle. This 'consuming' would start of slow, it would feel as though the strength was being sapped from the individual, followed by a growing sense of dread and a deep, terrible cold that would fill one from the inside out.
The longer an individual remains in contact with the weapon, the worse the effects would become, until finally their soul would be taken entirely.
All of this comes with a great cost however. If used for the killing blow, the weapon will reap the soul of the target; consuming it. For each complete soul the weapon claims, Kestrel himself is experiences an extreme physical pain; which would significantly weaken him for a period of time. Alongside this a bit of his own spirit taken along with each soul consumed, pulling him further into the Void. The deeper he gets, the thinner the veil becomes between this world and the next.
If enough are taken Kestrel would begin to suffer strange effects from this, such as sightings of spirits, hearing whispers, phantom pains, insomnia, and eventually death.
Should anyone ever try and wield the weapon themselves, aside from Kestrel, it would preform the aforementioned effects. Consuming and weakening them until they either removed the gauntlet, or perished.
Description of the item's appearance: Sheathing the entire foreleg, the Claw of the Collector as a beautiful and intricate weapon. Made of a rare metal known as Anathemium the weapon is primarily silver in color, the gauntlet is decorated with what appears to be expertly carved bone inlay. Bordering on these plates of bone, artistically inscribed into the Anathemium plating itself, is a series of many ancient Northr runes; A prayer to the Collector, and a ward for all the souls the weapon claims.
The 'hand' of the gauntlet is articulated to allow for the maximum range of motion. The talons, long, bladed, and sharp, are decorated with bits of bone inlaying and runes, much like the rest of the gauntlet.
Last edited by Kestrel on Wed Jun 05, 2013 1:35 pm; edited 1 time in total (Reason for editing : Updated: Changed origin/back stories on BOTH items.)
Kestrel- Me Gusta
- Posts : 133
Join date : 2012-11-27
Character sheet
Alignment: Neutral
Profession: Undertaker/Shaman
Age: 40
Re: The Artifact Registry
Kestrel wrote:Have been working on this on and off for the past few days, hope nothing is amiss. If you've any questions feel free to ask via whatever method is convenient for you. I'm on Skype and the site here whenever I can be.
First up: Kestrel's Mask of Attunement
- Spoiler:
Item Name: Kestrel's Mask of Attunement
Availability: One of a Kind
Functions: Conceals identity, and provides the abilities listed below. If taken from him Kestrel looses a good deal of his normal perception, and he will be forced to seek out the mask again if he wishes for it back. Should another put on the mask, and make it fit, they may be subject to sensory overload depending on the individual.
Purpose: Attunes Kestrel to the Natural Magics of the world, increasing his senses to their current eerily high levels and granting him great clarity of the world around him. (not to mention finally explains why he always seems to at least somewhat know whats going on.)
How did he get it: Kestrel gained this item in its original state through his trials to become a Master Hunter. The mask hid his identity, protected him from the elements, and served as a barrier to the world. However, it didn't have the potent enchantments it now does. During his travels Kestrel met a unicorn by the name of Tinker Tailor. A mysterious, but lucrative salespony. He specialized in contract work, and was known as someone who could get you just about anything. For the right price.
Through a few contracts and shady deals Kestrel earned the various enchantments that eventually began to build upon his mask. Where most paid with coin, he paid with blood, sweat, and skin through the contracts he took. In kind Tinker offered to enchant his mask for him.
After a few long jobs The Mask was given its current powers then was returned and Kes' training continued. In time he began to unlock its secrets and adapt to its great power. It has taken almost all of his life to master its gifts, and still he has much to learn.
Description of what this item does in semi-mechanical terms: Increases sensory awareness, and allows communication with other biological things such as birds, insects, and animals, but ONLY if he is given time to 'attune' to the area.
Depending on the number of creatures, local magic concentration, and the size of the area being studied the alinement process can take anywhere from a few minutes to over a month. Once an area has been attuned however, Kestrel needs only a fraction of the time to 'realign' himself.
During this process Kestrel cannot do much more than live his life. It cannot be done in combat, or on the fly, he must stop and focus on the task at hand. In the cases where it will take great lengths of time, Kestrel will need to set up camp or home in the area so as to maximize his exposure.
If at anytime during this process Kestrel is forced to focus on something else, such as combat, the process will cease until he can continue in peace once again.
That said, this mask also carries with it some serious downsides. Namely its sensory amplification cannot be 'tuned', and despite his decades of training his body has its limits. So while Kestrel has adapted so as to be able to endure a great deal of what his mask brings in, if something like a cannon, or flash bomb were to explode near him, its noise and flash would surely affect him moreso than it would others. To the point that he may even be forced to remove the mask at times lest he risk being 'overloaded' with the incoming stimuli. An overload in turn causing him to have to rest or recover for a time before being able to move again.
Description of the item's appearance: Black, smooth, and lightweight this mask hugs Kestrels face and skull perfectly, and can only truly fit someone with his dimensions. It covers almost his entire beak, except for its bottom; thus allowing him to speak.
Last up in this post is the weapon I never did finish working on before my extended absence, hope is up to snuff. I call it the Claw of the Collector. As a note, its effect only works if touching unarmed flesh/skin. If touching armored plate for example, its effects cannot take hold.
- Spoiler:
Item name: Claw of the Collector
Availability: Bound to Kestrel
Functions: Primary use of this artifact is in close quarters/talon-talon combat. The blades of the talons are used to rip flesh and cause great wounds, the gauntlet's actual armor providing great protection and parrying ability with the arm it sheathes.
Purpose: This weapon serves as the mortal embodiment of the Bone Collector, an ancient Northr Spirit of the Dead. Guardian of the Balance, and Creator of the Soul, it is this great deity that is in charge of judging the dead, and reaping their souls when the time comes.
How did he get it: During his final trial as a hunter, Kestrel was sent out into the legendary Djúpr Angr tundra and told to survive until his trial was over. It would prove to be the ultimate test and it was quite nearly the death of the gryphon.
Midway through his journey, a blizzard kicked up. The winds howled, the ice clung to him in sheets, and Kestrel knew that if he could not find shelter soon he would perish. Onward he trudged, struggling to even move in the frigid cold.
Just when he thought his time was up, he saw something in the distance. A small, nearly invisible mound. He'd found a burial Cairn. Digging inside Kestrel found his shelter, and using some of the ancient tables and decoration he managed to make himself a fire.
Warming up took time, but soon he was again revitalized and with his new found strength he set to scanning the Cairns inside. His explorations lead him deep into the core of the structure.
Here, in the gloomy shadow, Kestrel found the gauntlet. Secured to the arm of some mysterious griffon, still sitting upon his throne.
The moment Kestrel slipped it on it bound itself to him; a painful This was the proof he'd passed his trial. Gathering his strength Kestrel persevered back to his village and showed what he had found. To this day he's yet to leave the weapon off his arm for very long.
However as a weapon of the Void, it is both extremely helpful and irrevocably harmful.
Description of what this item does in semi-mechanical terms: The gauntlet itself provides supreme protection against the elements and damage, all though it only effects the limb it is sheathing; in Kestrel's case the right foreleg and shoulder. The blades that cover his own talons are easily capable of rending muscle from bone or cutting through leather armors. Any flesh they find will not be able to resist their wicked touch, and will split at the slightest effort, and even the soul will feel the wounds they cause.
Should the talons not be used, and instead just the metal itself comes into contact with flesh; as would happen if Kestrel were touching someone or holding them tightly it will still attempt to consume the soul of the individual. However this would take far far longer than an instantaneous kill move at the end of a long battle. This 'consuming' would start of slow, it would feel as though the strength was being sapped from the individual, followed by a growing sense of dread and a deep, terrible cold that would fill one from the inside out.
The longer an individual remains in contact with the weapon, the worse the effects would become, until finally their soul would be taken entirely.
All of this comes with a great cost however. If used for the killing blow, the weapon will reap the soul of the target; consuming it. For each complete soul the weapon claims, Kestrel himself is experiences an extreme physical pain; which would significantly weaken him for a period of time. Alongside this a bit of his own spirit taken along with each soul consumed, pulling him further into the Void. The deeper he gets, the thinner the veil becomes between this world and the next.
If enough are taken Kestrel would begin to suffer strange effects from this, such as sightings of spirits, hearing whispers, phantom pains, insomnia, and eventually death.
Should anyone ever try and wield the weapon themselves, aside from Kestrel, it would preform the aforementioned effects. Consuming and weakening them until they either removed the gauntlet, or perished.
Description of the item's appearance: Sheathing the entire foreleg, the Claw of the Collector as a beautiful and intricate weapon. Made of a rare metal known as Anathemium the weapon is primarily silver in color, the gauntlet is decorated with what appears to be expertly carved bone inlay. Bordering on these plates of bone, artistically inscribed into the Anathemium plating itself, is a series of many ancient Northr runes; A prayer to the Collector, and a ward for all the souls the weapon claims.
The 'hand' of the gauntlet is articulated to allow for the maximum range of motion. The talons, long, bladed, and sharp, are decorated with bits of bone inlaying and runes, much like the rest of the gauntlet.
Thanks for changing that. Approved.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Need a teeny tiny re-approval of my Item, idea came up from Shadowstrike and I'm glad he took the time to re-write it! Because I have no clue about magical thingy ma-jigs
https://mlpgriffonkingdomsrp.rpg-board.net/t490p15-the-artifact-registry#9089
https://mlpgriffonkingdomsrp.rpg-board.net/t490p15-the-artifact-registry#9089
Scrapper- Lyra
- Posts : 612
Join date : 2012-11-14
Location : Scotland
Character sheet
Alignment: Shadowsun
Profession: Big, tough, badass everybody wants to be
Age: 32
Re: The Artifact Registry
Scrapper T. Ferrous wrote:Need a teeny tiny re-approval of my Item, idea came up from Shadowstrike and I'm glad he took the time to re-write it! Because I have no clue about magical thingy ma-jigs
https://mlpgriffonkingdomsrp.rpg-board.net/t490p15-the-artifact-registry#9089
Fine.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Item name or description: The Heavening Boots
Availability: Enchanted normal boots. Enchantment is odd, but not difficult to remake if someone knew what they were doing. Unlikely that many people use the enchantment spell due to its niche usage, so there are likely only about twenty or so pairs of these boots floating around in old antiques stores and in abandoned work-closets.
Functions: The wearer of the boots becomes immediately much heavier. The weight is centered in the boots themselves, meaning that it is very difficult to walk. It is much easier to shuffle forwards on them. They were originally used to help navigate the sewers in areas where workers needed to wade in fast-moving sewage without getting swept away.
Purpose: The boots are to be used to solve a puzzle that Scint comes in contact with on his adventure. He may discard them if he doesn't realize their properties, and then will need to solve it another way.
If it's a unique or one of a kind item how did you come into contact with the item?
He discovers a pair in an old storage chest in an uncompleted area of the sewers. The pair of boots is falling apart, but good enough for him to use to move forward through the area.
Description of what this item does in semi-mechanical terms:
The boots themselves are rather mundane, leather boots with steel inlays inside to prevent stubbing ones toes. They are already quite heavy without an enchantment, and are shabby in their current form due to age and weathering.
The enchantment only activates when the boots are placed directly on hooves. Otherwise, the boots are just of average weight and density. When the boots are placed on hooves, they suddenly become incredibly heavy, holding the pony down to wherever they are standing. They are very difficult to walk in normally- for the most part, one must shuffle forwards in them, and walk with a very deliberate fashion.
The enchantment will not work unless they are worn literally on the hooves of a -pony- with its natural bodily magic. The enchantment is weak, and draws on the ponies ambient energies for magic. A magically exhausted unicorn may be able to wear the boots as if they weren't enchanted, but the unicorn would be drained furthermore of its magic. If the boots are destroyed- as in, unraveled, dismantled, or broken, the enchantment will be totally broken, on all parts of the boots- the boots as a whole are required intact for the enchantment to work. Putting the boots together again after the fact of breaking it would permanently break the enchantment unless a unicorn enchanter made the same enchantment again.
Description of the item's appearance:
The boots look like shabby, but strongly made leather workboots. The only indicator that they are enchanted is a small label on the bottom indicating as such, that reads "Magical Inlay by Unicorn Artisans and CO(tm)".
They look slightly odd on a ponies feet, since ponies don't normally wear boots, but they do the job.
Availability: Enchanted normal boots. Enchantment is odd, but not difficult to remake if someone knew what they were doing. Unlikely that many people use the enchantment spell due to its niche usage, so there are likely only about twenty or so pairs of these boots floating around in old antiques stores and in abandoned work-closets.
Functions: The wearer of the boots becomes immediately much heavier. The weight is centered in the boots themselves, meaning that it is very difficult to walk. It is much easier to shuffle forwards on them. They were originally used to help navigate the sewers in areas where workers needed to wade in fast-moving sewage without getting swept away.
Purpose: The boots are to be used to solve a puzzle that Scint comes in contact with on his adventure. He may discard them if he doesn't realize their properties, and then will need to solve it another way.
If it's a unique or one of a kind item how did you come into contact with the item?
He discovers a pair in an old storage chest in an uncompleted area of the sewers. The pair of boots is falling apart, but good enough for him to use to move forward through the area.
Description of what this item does in semi-mechanical terms:
The boots themselves are rather mundane, leather boots with steel inlays inside to prevent stubbing ones toes. They are already quite heavy without an enchantment, and are shabby in their current form due to age and weathering.
The enchantment only activates when the boots are placed directly on hooves. Otherwise, the boots are just of average weight and density. When the boots are placed on hooves, they suddenly become incredibly heavy, holding the pony down to wherever they are standing. They are very difficult to walk in normally- for the most part, one must shuffle forwards in them, and walk with a very deliberate fashion.
The enchantment will not work unless they are worn literally on the hooves of a -pony- with its natural bodily magic. The enchantment is weak, and draws on the ponies ambient energies for magic. A magically exhausted unicorn may be able to wear the boots as if they weren't enchanted, but the unicorn would be drained furthermore of its magic. If the boots are destroyed- as in, unraveled, dismantled, or broken, the enchantment will be totally broken, on all parts of the boots- the boots as a whole are required intact for the enchantment to work. Putting the boots together again after the fact of breaking it would permanently break the enchantment unless a unicorn enchanter made the same enchantment again.
Description of the item's appearance:
The boots look like shabby, but strongly made leather workboots. The only indicator that they are enchanted is a small label on the bottom indicating as such, that reads "Magical Inlay by Unicorn Artisans and CO(tm)".
They look slightly odd on a ponies feet, since ponies don't normally wear boots, but they do the job.
Tisis Antony- Braeburn
- Posts : 657
Join date : 2012-10-24
Location : Manehatten Griffin Headquarters
Character sheet
Alignment: Griffin Kingdom
Profession: Intelligence Officer
Age: 39
Re: The Artifact Registry
Tisis Antony wrote:Item name or description: The Heavening Boots
Availability: Enchanted normal boots. Enchantment is odd, but not difficult to remake if someone knew what they were doing. Unlikely that many people use the enchantment spell due to its niche usage, so there are likely only about twenty or so pairs of these boots floating around in old antiques stores and in abandoned work-closets.
Functions: The wearer of the boots becomes immediately much heavier. The weight is centered in the boots themselves, meaning that it is very difficult to walk. It is much easier to shuffle forwards on them. They were originally used to help navigate the sewers in areas where workers needed to wade in fast-moving sewage without getting swept away.
Purpose: The boots are to be used to solve a puzzle that Scint comes in contact with on his adventure. He may discard them if he doesn't realize their properties, and then will need to solve it another way.
If it's a unique or one of a kind item how did you come into contact with the item?
He discovers a pair in an old storage chest in an uncompleted area of the sewers. The pair of boots is falling apart, but good enough for him to use to move forward through the area.
Description of what this item does in semi-mechanical terms:
The boots themselves are rather mundane, leather boots with steel inlays inside to prevent stubbing ones toes. They are already quite heavy without an enchantment, and are shabby in their current form due to age and weathering.
The enchantment only activates when the boots are placed directly on hooves. Otherwise, the boots are just of average weight and density. When the boots are placed on hooves, they suddenly become incredibly heavy, holding the pony down to wherever they are standing. They are very difficult to walk in normally- for the most part, one must shuffle forwards in them, and walk with a very deliberate fashion.
The enchantment will not work unless they are worn literally on the hooves of a -pony- with its natural bodily magic. The enchantment is weak, and draws on the ponies ambient energies for magic. A magically exhausted unicorn may be able to wear the boots as if they weren't enchanted, but the unicorn would be drained furthermore of its magic. If the boots are destroyed- as in, unraveled, dismantled, or broken, the enchantment will be totally broken, on all parts of the boots- the boots as a whole are required intact for the enchantment to work. Putting the boots together again after the fact of breaking it would permanently break the enchantment unless a unicorn enchanter made the same enchantment again.
Description of the item's appearance:
The boots look like shabby, but strongly made leather workboots. The only indicator that they are enchanted is a small label on the bottom indicating as such, that reads "Magical Inlay by Unicorn Artisans and CO(tm)".
They look slightly odd on a ponies feet, since ponies don't normally wear boots, but they do the job.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Tisis Antony wrote:Item name or description: The Heavening Boots
Availability: Enchanted normal boots. Enchantment is odd, but not difficult to remake if someone knew what they were doing. Unlikely that many people use the enchantment spell due to its niche usage, so there are likely only about twenty or so pairs of these boots floating around in old antiques stores and in abandoned work-closets.
Functions: The wearer of the boots becomes immediately much heavier. The weight is centered in the boots themselves, meaning that it is very difficult to walk. It is much easier to shuffle forwards on them. They were originally used to help navigate the sewers in areas where workers needed to wade in fast-moving sewage without getting swept away.
Purpose: The boots are to be used to solve a puzzle that Scint comes in contact with on his adventure. He may discard them if he doesn't realize their properties, and then will need to solve it another way.
If it's a unique or one of a kind item how did you come into contact with the item?
He discovers a pair in an old stAcceptedorage chest in an uncompleted area of the sewers. The pair of boots is falling apart, but good enough for him to use to move forward through the area.
Description of what this item does in semi-mechanical terms:
The boots themselves are rather mundane, leather boots with steel inlays inside to prevent stubbing ones toes. They are already quite heavy without an enchantment, and are shabby in their current form due to age and weathering.
The enchantment only activates when the boots are placed directly on hooves. Otherwise, the boots are just of average weight and density. When the boots are placed on hooves, they suddenly become incredibly heavy, holding the pony down to wherever they are standing. They are very difficult to walk in normally- for the most part, one must shuffle forwards in them, and walk with a very deliberate fashion.
The enchantment will not work unless they are worn literally on the hooves of a -pony- with its natural bodily magic. The enchantment is weak, and draws on the ponies ambient energies for magic. A magically exhausted unicorn may be able to wear the boots as if they weren't enchanted, but the unicorn would be drained furthermore of its magic. If the boots are destroyed- as in, unraveled, dismantled, or broken, the enchantment will be totally broken, on all parts of the boots- the boots as a whole are required intact for the enchantment to work. Putting the boots together again after the fact of breaking it would permanently break the enchantment unless a unicorn enchanter made the same enchantment again.
Description of the item's appearance:
The boots look like shabby, but strongly made leather workboots. The only indicator that they are enchanted is a small label on the bottom indicating as such, that reads "Magical Inlay by Unicorn Artisans and CO(tm)".
They look slightly odd on a ponies feet, since ponies don't normally wear boots, but they do the job.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
accepted
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
As requested, here is the information for the (currently) unnamed rifle I introduced in Kroll's rebooted Character Sheet.
- Spoiler:
- -Name:_____
-Availability: One of a Kind
-Purpose: This borderline firearm provides offensive capabilities ideally for medium to long ranges, although its carbine configuration allows it to be used in close quarters as well with certain munition types.
-Acquisition: The weapon itself was built by Kroll from the body of a salvaged rifle, and the explosive propellant for the cartridges is derived from glycerin soap.
-Cartridge Types: There are three different munition rod types that this improvised rifle can use, each with a specific role: ranged, close quarters, and deterrent.
-Bolt: this munition rod houses a single fin-stabilized arrow with a barbed tip. The arrow is capable of traveling at the velocity of a musket, but only has a slightly better penetration that a normal arrow. Ideal for medium and long-range engagements. Effective range is 250 meters
-Briar: this munition rod is filled with rusted chunks of barbed and razor wire, ideal for close quarters engagements.
-Razor Wind: this munition rod is packed with finely powdered glass, ideal for disorienting enemy combatants at a medium or close range.
-Function:- Diagram:
Last edited by Kroll on Sat Sep 07, 2013 2:44 pm; edited 1 time in total
Kroll- Braeburn
- Posts : 686
Join date : 2012-10-29
Character sheet
Alignment:
Profession: Captain of the Guard
Age:
Re: The Artifact Registry
Range? Remember rifling doesn't actually exist yet. Unless you invented it. :pKroll wrote:As requested, here is the information for the (currently) unnamed rifle I introduced in Kroll's rebooted Character Sheet.
- Spoiler:
-Name:_____
-Availability: One of a Kind
-Purpose: This borderline firearm provides offensive capabilities ideally for medium to long ranges, although its carbine configuration allows it to be used in close quarters as well with certain munition types.
-Acquisition: The weapon itself was built by Kroll from the body of a salvaged rifle, and the explosive propellant for the cartridges is derived from glycerin soap.
-Cartridge Types: There are three different munition rod types that this improvised rifle can use, each with a specific role: ranged, close quarters, and deterrent.
-Bolt: this munition rod houses a single fin-stabilized arrow with a barbed tip. Ideal for medium and long-range engagements.
-Briar: this munition rod is filled with rusted chunks of barbed and razor wire, ideal for close quarters engagements.
-Razor Wind: this munition rod is packed with finely powdered glass, ideal for disorienting enemy combatants at a medium or close range.
-Function:-Appearance:
- Diagram:
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Approved.Kroll wrote:As requested, here is the information for the (currently) unnamed rifle I introduced in Kroll's rebooted Character Sheet.
- Spoiler:
-Name:_____
-Availability: One of a Kind
-Purpose: This borderline firearm provides offensive capabilities ideally for medium to long ranges, although its carbine configuration allows it to be used in close quarters as well with certain munition types.
-Acquisition: The weapon itself was built by Kroll from the body of a salvaged rifle, and the explosive propellant for the cartridges is derived from glycerin soap.
-Cartridge Types: There are three different munition rod types that this improvised rifle can use, each with a specific role: ranged, close quarters, and deterrent.
-Bolt: this munition rod houses a single fin-stabilized arrow with a barbed tip. The arrow is capable of traveling at the velocity of a musket, but only has a slightly better penetration that a normal arrow. Ideal for medium and long-range engagements. Effective range is 250 meters
-Briar: this munition rod is filled with rusted chunks of barbed and razor wire, ideal for close quarters engagements.
-Razor Wind: this munition rod is packed with finely powdered glass, ideal for disorienting enemy combatants at a medium or close range.
-Function:-Appearance:
- Diagram:
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
(for my female dd char which isnt finished yet)
Item name or description: Orphelias Guitar
Availability: Unique, One of a kind
Functions: Combat and support magic
Purpose: Orphelia uses her guitar to fight and defend herself. She is pretty good at playing guitar which gives her the ability to use the spells on it. There are may some hidden spells she didn’t found out yet.
If it's a unique or one of a kind item how did you come into contact with the item?
A good friend of Orphelia built it for her, before he was called into the war.
Description of what this item does in semi-mechanical terms:
The whole guitar is made of special metals and gems, which contain magic. Through the vibrations the guitar releases its magic, but only if the right song/solo/riff is played. Every riff and solo consumes energy which can be generated by playing the guitar without any spell. This charging is pretty slow and the energy capacity is limited. Also highly trained unicorns can charge the guitar with a amount of much energy (pretty exhausting).
Description of the item's appearance:
(didnt found a better pic, its the guitar from brütal legend)
Item name or description: Orphelias Guitar
Availability: Unique, One of a kind
Functions: Combat and support magic
Purpose: Orphelia uses her guitar to fight and defend herself. She is pretty good at playing guitar which gives her the ability to use the spells on it. There are may some hidden spells she didn’t found out yet.
If it's a unique or one of a kind item how did you come into contact with the item?
A good friend of Orphelia built it for her, before he was called into the war.
Description of what this item does in semi-mechanical terms:
The whole guitar is made of special metals and gems, which contain magic. Through the vibrations the guitar releases its magic, but only if the right song/solo/riff is played. Every riff and solo consumes energy which can be generated by playing the guitar without any spell. This charging is pretty slow and the energy capacity is limited. Also highly trained unicorns can charge the guitar with a amount of much energy (pretty exhausting).
Description of the item's appearance:
(didnt found a better pic, its the guitar from brütal legend)
Doppelbob- Ursa Minor
- Posts : 84
Join date : 2013-07-30
Location : Germany
Re: The Artifact Registry
So long as you keep yourself within limits you'll be fine.Doppelbob wrote:(for my female dd char which isnt finished yet)
Item name or description: Orphelias Guitar
Availability: Unique, One of a kind
Functions: Combat and support magic
Purpose: Orphelia uses her guitar to fight and defend herself. She is pretty good at playing guitar which gives her the ability to use the spells on it. There are may some hidden spells she didn’t found out yet.
If it's a unique or one of a kind item how did you come into contact with the item?
A good friend of Orphelia built it for her, before he was called into the war.
Description of what this item does in semi-mechanical terms:
The whole guitar is made of special metals and gems, which contain magic. Through the vibrations the guitar releases its magic, but only if the right song/solo/riff is played. Every riff and solo consumes energy which can be generated by playing the guitar without any spell. This charging is pretty slow and the energy capacity is limited. Also highly trained unicorns can charge the guitar with a amount of much energy (pretty exhausting).
Description of the item's appearance:
(didnt found a better pic, its the guitar from brütal legend)
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
- Divine Wind:
Availability: Unique, One of a kind
Functions: Combat
Purpose: Divine Winds is the central part of Tesshu fighting style, Kendo.
If it's a unique or one of a kind item how did you come into contact with the item?
The blade was passed down generation from generation of Clan Oda.
Description of what this item does in semi-mechanical terms:
The sword is made out of steel called Tamahagane which stands for "iron sand". Its just acts like any other blade.
Description of the item's appearance:
A curved, slender, single-edged blade with a squared guard and long grip to accommodate two hands.
- Feather of the Sky:
Availability: Unique, One of a kind
Functions: Reminder and Support magic.
Purpose: It is mostly used as a reminder for Tesshu so he will never forget the event that changed his way of life.
If it's a unique or one of a kind item how did you come into contact with the item? During the last months of the war he came across it in a ruined chest that was in a tree house. He kept it as a constant reminder to never forget his way of life. So he added the feather to his necklace.
Description of what this item does in semi-mechanical terms:
Due to the feather holding a small reserve of pagasi magic, it had granted him enchant speed. Which makes him extremely swift on his feet and is able to performed incredible feats of speed and agility, such as being able to avoid gunfire.
Description of the item's appearance:
The necklace is made out of spider web thread and it consists of six spherical dark blue beads and one spherical bead that holds the feather. All seven of them bear a griffon symbol that represent the seven virtues of Bushidō. The first three stands for Courage, Rectitude, and Benevolence. The bead that holds the feather stands for Loyalty. Finally the last three stands for Respect, Honesty, and Honour.
Last edited by Tesshu on Tue Oct 29, 2013 8:37 pm; edited 3 times in total
Tesshu- Newbie
- Posts : 18
Join date : 2013-10-26
Character sheet
Alignment: Griffon Army
Profession: Griffon Captian
Age: 46
Re: The Artifact Registry
Not sure I like the Magical sword bit. Especially it's ability to cut through most things.Tesshu wrote:
- Divine Wind:
Availability: Unique, One of a kind
Functions: Combat
Purpose: Divine Winds is the central part of Tesshu fighting style, Kendo.
If it's a unique or one of a kind item how did you come into contact with the item?
The blade was forged on the highest peak of the Boreal mountains by several monks that worship the Beyound. After a year Tesshu was taken in by a monk, he was given the sword as a rite of passage.
Description of what this item does in semi-mechanical terms:
The blessed sword is able to cut through any mundane substance, given that there is enough force behind it. Likewise, similar magically enhanced objects also prove immune to being cut by the sword.
Description of the item's appearance:
A curved, slender, single-edged blade with a squared guard and long grip to accommodate two hands.
- Feather of the Sky:
Availability: Unique, One of a kind
Functions: Reminder and Support magic.
Purpose: It is mostly used as a reminder for Tesshu so he will never forget the event that changed his way of life. But due to the feather holding a small reserve of pagasi magic, it had granted him enchant speed. Which makes him extremely swift on his feet and is able to performed incredible feats of speed and agility, such as being able to avoid gunfire.
If it's a unique or one of a kind item how did you come into contact with the item? During the last months of the war he came across it in a ruined chest that was in a tree house. He kept it as a constant reminder to never forget his way of life.
Description of what this item does in semi-mechanical terms:
Due to the feather holding a small reserve of pagasi magic, it had granted him enchant speed. Which makes him extremely swift on his feet and is able to performed incredible feats of speed and agility, such as being able to avoid gunfire.
Description of the item's appearance:
Also Im not sure, but it seems the feather description is incomplete.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Edited!
I changed the sword to a normal katana and the feather description was a text color issue, sorry about that.
Also I added a description of what it looks like.
I changed the sword to a normal katana and the feather description was a text color issue, sorry about that.
Also I added a description of what it looks like.
Tesshu- Newbie
- Posts : 18
Join date : 2013-10-26
Character sheet
Alignment: Griffon Army
Profession: Griffon Captian
Age: 46
Re: The Artifact Registry
- Zappy:
name: Zappy (the joybuzzer)
Availability: Rare, no longer manufactured
Purpose: Pranking, Close quarters combat
Zappy is a joybuzzer that gives anything that touches the 'sweet spot' an electrical shock. It is powered by Pegasus magic and therefore can only be used by Pegasi. The more magic the user has, the stronger the shock. Using the device will cause exhaustion if used too much as it drains Pegasus magic, resting for a bit will remedy this. Thanks to Hijinks' naturally high amount of Pegasus magic, it can be quite powerful and she can use it for longer without becoming tired.
Zappy is Hijinks' best friend, and she always keeps 'him' with her. Other than being a great prank device, Zappy can be used for starting fires and as a small light source (but it can quickly cause exhaustion).
Zappy is Hijink's main defense in close quarters combat, and one of her only offensive attacks. Hijinks' main tactic is to use her many prank items to distract her foe, before coming in with zappy to incapacitate her opponent.
How Hijinks got it: Hijinks' dad, Harmless Fun, was a fan of pranks, and bought the joybuzzer when it was available. However, when it was discovered that the device was dangerous in the hooves of a stronger pegasus, it was banned. Harmless always kept the device, hidden among his other possessions, which is where Hijinks' discovered it.
How it works: A small generator absorbs the Pegasus magic from the user, a switch on the generator determining the amount of power it takes, from none-low-medium-high-ultra. When turned on, electricity will be released through the disk, shocking anything it comes into contact with. Energy is supplied to the disk through wires, which are connected to the generator.
Appearance: Zappy looks like a brown band that goes over the foreleg. It has a metallic disk on it, which has the 'sweet spot' in the center. Small blue wires come out of the disk towards the opposite side, where a small grey box is hidden (the generator).
- Boom Crackles:
Name: Boom Crackles
Availability: Made by Hijinks
Purpose: Combat, Fun
Hijinks always carries at least 10 boom crackles around with her. They are small but pack quite a punch. When the fuse is lit, the bomb will explode in a few seconds and create a small explosion that creates sparks in the area around the explosion. These sparks are non-lethal but hurt, and also make it difficult to fly. It also makes it hard for ranged opponents to concentrate or aim. It's her main defense against flying targets and ranged foes.
Boom Crackles look like small red pouches with a fuse sticking out the end. They can also be packaged several other ways, but the outside is always red in colour. The explosion itself looks like miniature fireworks, and really this is all it is, mini fireworks.
The bomb is made with easy to find materials, and requires very little gunpowder, making it easy for Hijinks to have a good supply of them.
In combat, Hijinks uses these bombs for several different scenarios. These bombs can be used to stun, distract and flush out targets behind cover. Their main use however, is used to defend against ranged targets, as it's hard to aim with this blowing up in your face.
- Party Time Bomb:
Name: Party Time Bomb
Availability: Made by Hijinks
Purpose: destruction!
Party Time bombs are large bombs, that are black and round and have a drawing of a smiley face on it. They are too large for Hijinks to throw like boom crackles, and she does not keep them on herself as they weigh her down. These bombs create a large explosion and send shrapnel in all directions. Due to the wight, she must set up the bombs beforehand. This requires quite a lot of gunpowder to make and is obviously very hard to conceal.
If Hijinks uses a phoenix feather while in the process of making the bomb, it will shoot out fire when it explodes, instead of normal shrapnel.
- Cloud in a bottle:
Name: Cloud in a bottle
Availability: Common, Hijinks can make it
Purpose: Pranks, combat
A cloud in a bottle is exactly what the name implies, its a jar filled with clouds. Combined with her pegasus spit and a bit of glue, Hijinks can stick this to anything she wants and can only be removed by her or another pegasus. She can also throw it on the ground to shatter the glass and release the condensed mass of clouds to create cover for herself.
She can also climb or swim through the clouds if she pleases, meaning she can create things like a staircase or a hat with it. In fights, she likes using the cloud to confuse opponents, and she can use it to hide from ranged attackers.
Hijinks can make this with a jar and a bit of water. Hijinks seemed to have taught herself how to make clouds at an early age, and often used it in her many pranks, such as sculpting a cloud beard on a sleeping pony. Making clouds is quite tedious at times, so Hijinks doesn't use them too often.
Hijinks- Moderator
- Posts : 489
Join date : 2013-10-13
Location : Australia
Character sheet
Alignment: Neutral
Profession: Scavenger
Age: 12
Re: The Artifact Registry
Noted, and acceptedTesshu wrote:Edited!
I changed the sword to a normal katana and the feather description was a text color issue, sorry about that.
Also I added a description of what it looks like.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
AcceptedHijinks wrote:
- Zappy:
name: Zappy (the joybuzzer)
Availability: Rare, no longer manufactured
Purpose: Pranking, Close quarters combat
Zappy is a joybuzzer that gives anything that touches the 'sweet spot' an electrical shock. It is powered by Pegasus magic and therefore can only be used by Pegasi. The more magic the user has, the stronger the shock. Using the device will cause exhaustion if used too much as it drains Pegasus magic, resting for a bit will remedy this. Thanks to Hijinks' naturally high amount of Pegasus magic, it can be quite powerful and she can use it for longer without becoming tired.
Zappy is Hijinks' best friend, and she always keeps 'him' with her. Other than being a great prank device, Zappy can be used for starting fires and as a small light source (but it can quickly cause exhaustion).
Zappy is Hijink's main defense in close quarters combat, and one of her only offensive attacks. Hijinks' main tactic is to use her many prank items to distract her foe, before coming in with zappy to incapacitate her opponent.
How Hijinks got it: Hijinks' dad, Harmless Fun, was a fan of pranks, and bought the joybuzzer when it was available. However, when it was discovered that the device was dangerous in the hooves of a stronger pegasus, it was banned. Harmless always kept the device, hidden among his other possessions, which is where Hijinks' discovered it.
How it works: A small generator absorbs the Pegasus magic from the user, a switch on the generator determining the amount of power it takes, from none-low-medium-high-ultra. When turned on, electricity will be released through the disk, shocking anything it comes into contact with. Energy is supplied to the disk through wires, which are connected to the generator.
Appearance: Zappy looks like a brown band that goes over the foreleg. It has a metallic disk on it, which has the 'sweet spot' in the center. Small blue wires come out of the disk towards the opposite side, where a small grey box is hidden (the generator).
- Boom Crackles:
Name: Boom Crackles
Availability: Made by Hijinks
Purpose: Combat, Fun
Hijinks always carries at least 10 boom crackles around with her. They are small but pack quite a punch. When the fuse is lit, the bomb will explode in a few seconds and create a small explosion that creates sparks in the area around the explosion. These sparks are non-lethal but hurt, and also make it difficult to fly. It also makes it hard for ranged opponents to concentrate or aim. It's her main defense against flying targets and ranged foes.
Boom Crackles look like small red pouches with a fuse sticking out the end. They can also be packaged several other ways, but the outside is always red in colour. The explosion itself looks like miniature fireworks, and really this is all it is, mini fireworks.
The bomb is made with easy to find materials, and requires very little gunpowder, making it easy for Hijinks to have a good supply of them.
In combat, Hijinks uses these bombs for several different scenarios. These bombs can be used to stun, distract and flush out targets behind cover. Their main use however, is used to defend against ranged targets, as it's hard to aim with this blowing up in your face.
- Party Time Bomb:
Name: Party Time Bomb
Availability: Made by Hijinks
Purpose: destruction!
Party Time bombs are large bombs, that are black and round and have a drawing of a smiley face on it. They are too large for Hijinks to throw like boom crackles, and she does not keep them on herself as they weigh her down. These bombs create a large explosion and send shrapnel in all directions. Due to the wight, she must set up the bombs beforehand. This requires quite a lot of gunpowder to make and is obviously very hard to conceal.
If Hijinks uses a phoenix feather while in the process of making the bomb, it will shoot out fire when it explodes, instead of normal shrapnel.
- Cloud in a bottle:
Name: Cloud in a bottle
Availability: Common, Hijinks can make it
Purpose: Pranks, combat
A cloud in a bottle is exactly what the name implies, its a jar filled with clouds. Combined with her pegasus spit and a bit of glue, Hijinks can stick this to anything she wants and can only be removed by her or another pegasus. She can also throw it on the ground to shatter the glass and release the condensed mass of clouds to create cover for herself.
She can also climb or swim through the clouds if she pleases, meaning she can create things like a staircase or a hat with it. In fights, she likes using the cloud to confuse opponents, and she can use it to hide from ranged attackers.
Hijinks can make this with a jar and a bit of water. Hijinks seemed to have taught herself how to make clouds at an early age, and often used it in her many pranks, such as sculpting a cloud beard on a sleeping pony. Making clouds is quite tedious at times, so Hijinks doesn't use them too often.
Steel Strike- Scootaloo
- Posts : 797
Join date : 2012-10-21
Location : Trottingham
Character sheet
Alignment: Rebel
Profession: Smith
Age: 32
Re: The Artifact Registry
Item name: Socas plant / seeds
Availability: One of a Kind
Functions: beautification of environment, source of food, and on very rare occasions, deadly neurotoxin
Purpose: The plant is one of the things that reminds Tida of his former home in Neighpon before it was completely destroyed. Also, during difficult times, Tida uses the plant as a source of food for himself
How Tida came into contact with the item: After the destruction of his village, but before he left for Manehatten, He found a dying Socas plant bearing seeds. He decided to take the seeds, so that he could plant some in the place he was going to move to keep the memory of his village in his mind alive
What this item can do: Aside from making the environment in which is planted in beautiful, It can be used as a source of food because of the high amount of starch in it. However, because the plant also has a particularly strong neurotoxin in it, eating it raw will result in death. The plant can also be used to make a liquid form of the neurotoxin
Description of item: The Socas plant is a small bush that bears spherical shaped red seeds roughly the size of a half - dollar coin
Availability: One of a Kind
Functions: beautification of environment, source of food, and on very rare occasions, deadly neurotoxin
Purpose: The plant is one of the things that reminds Tida of his former home in Neighpon before it was completely destroyed. Also, during difficult times, Tida uses the plant as a source of food for himself
How Tida came into contact with the item: After the destruction of his village, but before he left for Manehatten, He found a dying Socas plant bearing seeds. He decided to take the seeds, so that he could plant some in the place he was going to move to keep the memory of his village in his mind alive
What this item can do: Aside from making the environment in which is planted in beautiful, It can be used as a source of food because of the high amount of starch in it. However, because the plant also has a particularly strong neurotoxin in it, eating it raw will result in death. The plant can also be used to make a liquid form of the neurotoxin
Description of item: The Socas plant is a small bush that bears spherical shaped red seeds roughly the size of a half - dollar coin
Tida- Pie
- Posts : 240
Join date : 2013-11-26
Location : On the edge of the world in the middle of nowhere
Character sheet
Alignment: Neutral
Profession:
Age: 24
Re: The Artifact Registry
Okay, so i just got my new character approved, so I figured I'd post his stuff here:
Nele's enchanted mandolin:
The mandolin is enchanted, capable of performing Magical music. This music is composed and then enchanted via infusion into the mandolin. When played, it would then do certain magical effects based on the composed magic song that is being played. Every new song that is composed will, of course, have to be approved through the registry.
Within the neck of the mandolin is a very thin sword that looks similar to a rapier. Nele cannot use the sword and play music at the same time.
In the future, should someone want to make a magical instrument, they would need:
Nele's enchanted attire:
Nele's enchanted journal and quill:
No ink can make markings on the journal except for the ink from the quill that belongs with it. The quill is enchanted to never run out of ink and will return to the place where the book is should it ever be lost.
In the future should anyone want to make the items mentioned above (aside from magical instruments), they would need an ordinary item to enchant (such as a journal or tunic) and basic knowledge of enchanting.
Nele's enchanted mandolin:
The mandolin is enchanted, capable of performing Magical music. This music is composed and then enchanted via infusion into the mandolin. When played, it would then do certain magical effects based on the composed magic song that is being played. Every new song that is composed will, of course, have to be approved through the registry.
Within the neck of the mandolin is a very thin sword that looks similar to a rapier. Nele cannot use the sword and play music at the same time.
In the future, should someone want to make a magical instrument, they would need:
- to be well-versed in enchanting
- knowledge of the ancient art of magic music
- an instrument
Nele's enchanted attire:
- Nele's enchanted hat: Nele has a wide brim floppy leather hat which is magically enchanted to always shade his face, resulting in everything except the gleam of his teeth being hidden behind shadow (unless some pony was able to see better than average in darkness).
- Nele's enchanted tunic: Nele has am ornate brown tunic that is enchanted to never stain or get dirty.
- Nele's enchanted leggings: Nele has ornate brown pants with tassels on them that are enchanted to never stain or get dirty.
- Nele's mouthpiece: Nele has a long piece of grass that he tends to hold between his teeth. The piece of grass is enchanted to return to his pocket in perfect condition should he lose it.
Nele's enchanted journal and quill:
No ink can make markings on the journal except for the ink from the quill that belongs with it. The quill is enchanted to never run out of ink and will return to the place where the book is should it ever be lost.
In the future should anyone want to make the items mentioned above (aside from magical instruments), they would need an ordinary item to enchant (such as a journal or tunic) and basic knowledge of enchanting.
Nele Hawkeye- Newbie
- Posts : 10
Join date : 2012-10-30
Re: The Artifact Registry
Tida wrote:Item name: Socas plant / seeds
Availability: One of a Kind
Functions: beautification of environment, source of food, and on very rare occasions, deadly neurotoxin
Purpose: The plant is one of the things that reminds Tida of his former home in Neighpon before it was completely destroyed. Also, during difficult times, Tida uses the plant as a source of food for himself
How Tida came into contact with the item: After the destruction of his village, but before he left for Manehatten, He found a dying Socas plant bearing seeds. He decided to take the seeds, so that he could plant some in the place he was going to move to keep the memory of his village in his mind alive
What this item can do: Aside from making the environment in which is planted in beautiful, It can be used as a source of food because of the high amount of starch in it. However, because the plant also has a particularly strong neurotoxin in it, eating it raw will result in death. The plant can also be used to make a liquid form of the neurotoxin
Description of item: The Socas plant is a small bush that bears spherical shaped red seeds roughly the size of a half - dollar coin
Accepted. The Soca plant is now available for use in threads, and I'm very sorry for the delay.
Johan Tercel- Senator
- Posts : 512
Join date : 2012-10-21
Location : Canada
Character sheet
Alignment: Griffonic Army
Profession: Colonel
Age:
Re: The Artifact Registry
Nele Hawkeye wrote:Okay, so i just got my new character approved, so I figured I'd post his stuff here:
Nele's enchanted mandolin:
The mandolin is enchanted, capable of performing Magical music. This music is composed and then enchanted via infusion into the mandolin. When played, it would then do certain magical effects based on the composed magic song that is being played. Every new song that is composed will, of course, have to be approved through the registry.
Within the neck of the mandolin is a very thin sword that looks similar to a rapier. Nele cannot use the sword and play music at the same time.
In the future, should someone want to make a magical instrument, they would need:
- to be well-versed in enchanting
- knowledge of the ancient art of magic music
- an instrument
Nele's enchanted attire:
- Nele's enchanted hat: Nele has a wide brim floppy leather hat which is magically enchanted to always shade his face, resulting in everything except the gleam of his teeth being hidden behind shadow (unless some pony was able to see better than average in darkness).
- Nele's enchanted tunic: Nele has am ornate brown tunic that is enchanted to never stain or get dirty.
- Nele's enchanted leggings: Nele has ornate brown pants with tassels on them that are enchanted to never stain or get dirty.
- Nele's mouthpiece: Nele has a long piece of grass that he tends to hold between his teeth. The piece of grass is enchanted to return to his pocket in perfect condition should he lose it.
Nele's enchanted journal and quill:
No ink can make markings on the journal except for the ink from the quill that belongs with it. The quill is enchanted to never run out of ink and will return to the place where the book is should it ever be lost.
In the future should anyone want to make the items mentioned above (aside from magical instruments), they would need an ordinary item to enchant (such as a journal or tunic) and basic knowledge of enchanting.
Accepted! Please post any and all songs here, as you have noted in the application.
Johan Tercel- Senator
- Posts : 512
Join date : 2012-10-21
Location : Canada
Character sheet
Alignment: Griffonic Army
Profession: Colonel
Age:
Page 1 of 2 • 1, 2
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum