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Kestrel [Gryphon]

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Kestrel [Gryphon] Empty Kestrel [Gryphon]

Post by Kestrel Thu Sep 05, 2013 11:48 pm

=Information=
Name: Kestrel
Species: Griffon
Gender: Male
Age: 45
Occupation: Shaman/Undertaker
Virtue/Vice: Temperance
Major Talents: Northr Shamanism, Unarmed and Sword-based Melee combat.
Minor Talents: Fieldcraft, Applied sciences of Mortuary Science (Embalming, burial rites, coffin crafting, after death repair).

=Appearance=
Height: 6'
Coat Color: Black and Dark Grey
Mane/Tail Color: Black and Dark Grey
Eye color: Gold
Picture:

=Bio=
Personality:

Enigmatic, Unsettling, and Serene. These are but some of the words used to describe the strangely calm and strictly religious Griffon known to most by the name Kestrel. A Shaman of the older ways, Kestrel comes off as alien, even to some of his own kind. His signature methods and strict religious code compel, and back up, most of his actions; moreover Kestrel finds peace in their structure, and thus he does not ever stray from the path he follows. Any violations of his code are to be punished swiftly and without mercy. This confidence and peace of mind is fully expressed by the air of infallible calm that seems to hug him like a cloak as he wanders this mortal coil.

Unlike some his religion does not compel him to recruit or convert others, and as such he usually keeps his code to himself. A trait that has both helped and harmed him in the past. In medicine his ways are those of herbs, poultices, and potions. In Combat his ways are those of stealth, discretion, and predatory nature. He follows the shadows, and uses them to his advantage, prowling the world about him like a massive hunting grounds. It should thus come as no surprise that Kestrel fully realizes and accepts and embraces his role as a predator just as much as he accepts that he must also act as prey sometimes.

His ability to remain undetected, pragmatic nature, and almost supernatural perception of the world around him all assist the Griffon in accomplishing his assignments and travel the world safely despite being alone more often than not.

Humble, Kestrel doesn't brag of his victories, accomplishments, or titles. Even in his tribe he was not one to parade about with the heads of his enemies held aloft as trophies. He does however keep a rather...unsettling collection of trophies he's collected over the years from particularly worthy prey Horns, talons, teeth and the like. Alongside this he keeps a small collection of far less stomach churning things however; such as the cloak and mask that shields his face and identity from the view of the world around him.

Selfless, Kestrel sees his body as a tool. One he must keep honed and healthy in service to his code, and the great balance. Many scars of varying origin mar his hide, hidden in some cases beneath his feathers; more still lurking beneath his strange armor. Being so dedicated, it should come as no surprise that when he is between jobs, Kestrel puts himself through incredibly rigorous, and sometimes physically dangerous training routines. He often follows these up with long periods of deep meditation. Along side his many skills as a Shaman he is also skilled in both fieldcraft and wilderness survival techniques; most of the food and drink he consumes is acquired via these means, though he will eat in public should the need or offer arise.

History:

Kestrel was hatched one snowy Autumn eve in the warm timbers, and mossy cobblestones of a small cottage in the chilling Taiga of the Northr Kingdoms. Most of his childhood is unknown, the griffon keeping a tight beak about all of it, suffice to say for the first years of his life Kestrel trained however. And he trained hard.

In the harsh lands of the Northr Kingdom, Kestrel learned the Old Ways, his parents, the forests, Tundra's, and villages of the north were harsh, but effective, teachers and by the time Kestrel reached adulthood, he had honed his form, mental, spiritual, and physical into an utterly lethal and ruthlessly efficient tool of service; both to his code, and to the Balance earning him the title of Warrior. Yet he did not stop here.

Unlike most Kestrel was not at ease to simply serve blindly. He wanted to understand the teachings of his people and do more than just harm. And so began his training as a shaman. The Shamans of the Northr are often revered for their position amongst their people. As wise as they are powerful, both Hunter and Healer. The trial to become one is one of the harshest around. Kestrel took on this challenge without hesitation, returning nearly beaten with they eerie artifact he calls the Claw of the Collector on his arm. His people took him in, healed him back, and recognized his passing of the trial.

He had become a Shaman.

The years of harsh training has assisted Kestrel into become one of the more revered shamans amongst his people. While no longer just a warrior, he still focused and made sure to hone his fighting skills, becoming quite adept at combat, especially with his signature weapon Fenrir (An 8-shot pneumatic spear gun) and the strange gauntlet upon his arm. Many foes have found themselves pierced, slashed, and slain before they could even gurgle a response by these weapons. Yet there is one weapon Kestrel has trained with above all else.

Himself.

His body is just as, if not more, effective at eliminating his targets and disabling threats than any weapon he's ever wielded. And his harsh training, combined with near constant practice will no doubt keep things that way for years to come.

The details of how he came into possession of his strange weaponry, armor, and full repertoire of skills is currently a mystery; One that Kestrel seems intent on carrying to his grave. Some can be explained away by simply studying the Old Ways, and the Northr Traditions, but others are not so easily pinned down. None still living seem to know more about him than rumor and myth; and even then they often refuse to speak, or give only scraps of information about where to find him or employ his services.

Currently Kestrel makes a living for himself selling his services as a Shaman, Undertaker, and Hunter alongside by selling bits of information to key players in the war. He takes no sides, and if a deal is offered that is both suitable and does not break his code, he will usually accept.

Usually.

ARTIFACT INVENTORY:

Kestrel's Mask of Attunement
Spoiler:

The Claw of the Collector

Spoiler:


Last edited by Kestrel on Fri Sep 19, 2014 6:25 pm; edited 3 times in total
Kestrel
Kestrel
Me Gusta
Me Gusta

Posts : 133
Join date : 2012-11-27

Character sheet
Alignment: Neutral
Profession: Undertaker/Shaman
Age: 40

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Kestrel [Gryphon] Empty Re: Kestrel [Gryphon]

Post by Steel Strike Fri Sep 06, 2013 8:57 am

Accepted
Steel Strike
Steel Strike
Scootaloo
Scootaloo

Posts : 797
Join date : 2012-10-21
Location : Trottingham

Character sheet
Alignment: Rebel
Profession: Smith
Age: 32

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