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Event Plot Planning

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Wiste
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Event Plot Planning Empty Event Plot Planning

Post by Double Edge Sat Apr 13, 2013 4:10 pm

To make things a little more organized, we have set up this area for the plot planning for Events specifically. This will also help the GM of the Event to know who is taking part in the certain Events. Also within each plot planning, the one running it will explain how the event is going to be run and if they have a few stipulations to help set the mood etc etc. What would be very helpful would if you put a link to your event character sheet into the event plot planning they are apart of. To help with easy access for both the player and the gm alike. Thank you and I hope you enjoy
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Event Plot Planning Empty Re: Event Plot Planning

Post by Tisis Antony Sun Aug 18, 2013 11:44 am

CUE CARDS TEST EVENT



Assassin Ninja Dinner Party

In this event, players will take the roles of guests at a fancy dinner party. Their party is cut prematurely short when the host turns up dead in a closet.

Players must find out who did the murder, all while making sure the killer doesn't strike again. Players must talk to eachother, uncover clues, and


How to Play:
Cue Cards is a flexible, roleplaying based game. There are no strict rules; just respect the normal powerplaying rules and give the GM the occasional opportunity to say something or reveal a clue.

The trick of the game is the cue cards. The GM gives each player a cue card before they make their character. The cue card has five rules on it for that specific player. The player gets points by following the rules on their card. Nobody is allowed to know what is on your card, and you are not allowed to share it.

An example cue card:
>Once during the roleplay, you must tackle Lord Washburn- you hate his character.

>If you see something with the color red on it, regardless of what it is, you must cover yourself in it.

>You did not kill the suspect; You are not allowed to pretend that you did, and must deny claims that you are the murderer

>Your fiance is Princess Buttercup. You are now allowed to let anyone harm her.

>You have a phobia of Griffons. You must avoid Griffon players at all costs.



Players score points by completing their cue cards. At the end of the thread or event, they all reveal their cue cards, and the GM counts points. The person(s) with the most points win Cue Cards.

The GM will know what is on your cue card because he wrote it- he will deliberately try to play the players against eachother. But do not try to break the roleplay in order to get a better cue card score. The GM awards one point for the best overall roleplayer, and one point to everyone who didn't use any OOC text or actions during the game.

Now, who is interested in a game of Cue Cards?
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Braeburn
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Post by Steel Strike Sun Aug 18, 2013 11:52 am

I am!
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Event Plot Planning Empty Re: Event Plot Planning

Post by Syron Sun Aug 18, 2013 11:56 am

Huh, that does sound interesting. At first I thought I'd bring Falling Star into the game, but it doesn't seem that's how this is meant to go. You give out all the characters, right?

In any case, I'm in.
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Post by Lance Sun Aug 18, 2013 11:56 am

sounds like fun ^^
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Post by Prism Sun Aug 18, 2013 11:58 am

Ya I will be up for this Event Plot Planning 2752390508
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Post by Tisis Antony Sun Aug 18, 2013 11:58 am

The GM gives out the cue cards. The players are then permitted to register event characters as long as the event character sheets dont reveal anything about the cue card.
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Post by Syron Sun Aug 18, 2013 12:00 pm

Then the question is, are you fine with Falling Star's special talent? I originally made him a detective because of that^^

Link to CS in signature.
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Event Plot Planning Empty Re: Event Plot Planning

Post by Tisis Antony Sun Aug 18, 2013 12:06 pm

Since we have the first four players, I will begin divvying cue cards.

Please use your cue card to design and register an Event Character in the Event Character section.

You should begin recieving a Cue Card via PM in the next ten - twenty minutes.
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Post by Wiste Sun Aug 18, 2013 9:21 pm

lol, I dunno what any of this means, so you'll prolly have to go 1 on 1 and explain it all to me, Tissy, but I'd like to play if possible^^
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Post by Sassaflash Sun Aug 18, 2013 9:48 pm

I'm in!
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Post by Pike Vanguard Sun Aug 18, 2013 9:56 pm

I'm in as well. Hoof over that cue card and put me to work!
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Post by Paradox Sun Aug 18, 2013 9:57 pm

I'll play if possible.

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Post by Syron Mon Aug 19, 2013 6:17 am

Little info: Lance is out of the game again, so there's a free position for the murder case to be filled!
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Event Plot Planning Empty Re: Event Plot Planning

Post by Tisis Antony Tue Aug 20, 2013 2:24 pm

The Pet Shelter rescue was cancelled due to lack of interest. I instead propose the following event:


Honor Among Thieves:

A successful bank robbery has resulted acquired a small gang of robbers to acquire a sizable bounty of solid gold bullion and mixed metal coinage. They've evaded authorities and arrived at their hideaway where they've begun to count the loot.

Now the issue of how to divide it, and who gets what comes along. Can the robbers come to an agreement, or will the night be settled in blood? Each robber has specific demands and needs, and some have ulterior motives that will sharply contrast the others.


OF NOTE:

The GM apologizes for the mess with the Pet Shelter cue cards, as he received lots of complaints due to their general idiocy. He's promised to make the Honor Among Thieves cue cards a lot more game-pertinent and not do the "fill it with stupid quirks" thing.


Last edited by Tisis Antony on Tue Aug 20, 2013 8:27 pm; edited 3 times in total
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Post by Paradox Tue Aug 20, 2013 2:28 pm

I'll still play.

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Post by Chili Tue Aug 20, 2013 2:29 pm

Souuunds interesting! I think I'll give it a whirl.
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Post by Sassaflash Tue Aug 20, 2013 7:29 pm

I'll go.
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Post by Pike Vanguard Tue Aug 20, 2013 8:27 pm

Sounds like a plan! I'm in!
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